Your adventure begins on a scrapheap on the outskirts of the city. Your mission is to save your robot girlfriend while disarming a big bomb and doing away with some baddies to boot. It’s a fun one, but the thin narrative loses steam easily with every puzzle roadblock and especially around the point where the world opens up about halfway through. By the time you race against the bomb’s count down timer, you’ll wonder where all the urgency had been hiding. To say the least, the adventure’s about the charming world, the music and the puzzles – not the flow of the story or building emotional attachment (though there’s a semi effective play on the latter via some thought bubble flashbacks).
Machinarium gets 4/5 stars if you like your Point and Click adventures but loses an extra star in accessibility for other gamers, myself included.